![]() You might be wondering, but then how does the demo version boot sucessfully? It simply didn't include any AP measures.Īfter a long wait, and gaining a little bit of ARM ASM knowledge from playing around with it and getting DSiWare games working on DS/DS Lite, I've decided to implement a new AP-fix for Golden Sun: Dark Dawn, with some help from Gericom (the GBARunner2/3 developer) and the NO$GBA debugging emulator. The reason for that, is due to an AP measure in the game itself, and the AP-fix included with TWi Light Menu++ has unfortunately never patched it out, despite it being known to work with flashcards. When trying to boot it, it would only show two black screens. If you don't want to know the full specifics, scroll down to In short.įor the longest time since nds-bootstrap's first release supporting retail/commercial games, one of those games has never worked, despite the many compatibility fixes implemented throughout each later release. How is Golden Sun: Dark Dawn working now? What has been done?
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