Same enables, disables logic apply for almost all other cheats in this table. Keyboard shortcut enables all subsequent cheats while disables them. Inspired by Shinkansen's and low_density's efforts I've recompiled their findings into this: r3 should work with 1.1.3, 1.2.0 and 1.2.2.īackpack cheat can be used also during night scavenging - just change backpack size and re-enter backpack screen. No new functionality, just internal rewrite for broader compatibility (and some cosmetics). just make sure to disable this cheat during daytime or you will never get any visitor to your shelter. brings them back! Sneaking/stealing has never been easier. = make others disappearĮnhanced "disappearing" option: makes other non player characters "disappear". Drawback: you can not decrease number of lock picks by trading them when this cheat is enabled. Get one of each and it will last through the whole game. Crowbar, hatchet and showel do not wear at all. = no crafting resource usageĮssentially the same as before with one minor difference: available fuel is not decreased when "filling up" the heater (and this cheat is enabled). Enabled by default when parent "fast actions & crafting" is enabled. filtering water, distilling alcohol, growing vegetables and herbs, brewing moonshine, trapping "small animals".). This is the same as previous "fast action & create", but with additional option to speed up the secondary action process (f.e. = fast filtering, growing, brewing, trapping. "stop time" option was added if, for some reason, you still want to stop in game time flow. This way time dependent game events are happening and you still have all the time you want. With "endless time loop" time runs from the day/night start until day/night end and then loops back to the day/night start - like having an endlessly repeating day or night. Previous "Reset and stop time" cheat worked fine, but certain events in the game (shelter visitors, resting, recovery.) were occurring only when time was running.
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